Thursday, 4 October 2012


This is an enlargement of the Titan draft map which we can use to start adding details on the continental maps. At some point the detail will be difficult to plot accurately and there will be problems with legibility, so regional maps may be required for some areas later on.

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This is the latest draft map from June 2011. It is still not quite right. It has been more than a year since I last worked on it and coming at it with fresh eyes may help define the problems. Trying to figure out why the southern hemisphere is warmer than the north leads back to the problem of where to place the equator. Related to that problem is that there is no axial tilt to the planet, which is needed to create seasonal climate changes.

I am currently playing with the idea that the compass rose on this map isn't aligned with the planetary axis. Tweaking the axial tilt by about 10 degrees should make everything a little more coherent, so that is the next experiment.

I am now working on a new map of Port Blacksand. Like the Titan map, I am taking things right back to basics and working it out from there. One thing I noticed is that the temples in PB are not aligned to the cardinal points of the compass, as many churches are. Linking that observation with the Titan map, the axial tilt starts to make more sense.

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Thursday, 5 May 2011

Titan Map v6

These latest tweaks to the draft Titan map means we can now make an index of locations with grid references. On the first map only the grid has been moved slightly to the right to improve the visual balance. No other maps use this new grid yet, so don't use it for plotting anything onto.




The latest blank map.

Is it just me, or does the unknown continent look like Amarillia the wrong way round?



The climate map with revised text


This layer shows towns and settlements. There is no text-free version yet.



The not-so-rough version of the Allansia draft map. You can plot onto this.
The next version will show the full coastline.


Tuesday, 3 May 2011

New Map of Titan

Here's the grid reference system. It's kept really simple so you don't need any map-reading skills to read it. Grid squares are named A1 to L10, which can also be used to refer to other maps showing greater detail. These maps will probably be part of a resource book for gamebook authors and players, so don't expect contemporary mapping. It really a design for a board game based on old naval charts.


This world map is a "how to get from A to B safely" document. It need only mark the ports and largest cities on the lands masses. This map contains most of the labelling on the original Titan map already, but there's more to be added.


This is the base map on which information layers are added. A text layer usually comes first because clarity and legibility are extremely important. Other layers will use small graphics, colour and texture to add different types of information with more detail.

Translators: please note how the text for "The Old World" obscures the x showing the location of Atlantis, which will be moved further south later.

More info from the original maps will be added to the world and Allansia maps. To complete the base maps we need to decide on...

1. A list of the settlements that should go on each map, graded into small, medium, and large settlements.

2. Any given heights above sea level for important locations.

3. Any other relevant information to these two draft maps.

... and to explore any suggestions, comments, observations and questions you might like to post here.