Mr Nibbs' New Maps
The original maps of Titan are being updated and revised by the Titan Rebuilding forum members and drawn up by Mr Nibbs. This is a collection point for map data and relevant discussions.
Saturday, 7 May 2011
Thursday, 5 May 2011
Titan Map v6
These latest tweaks to the draft Titan map means we can now make an index of locations with grid references. On the first map only the grid has been moved slightly to the right to improve the visual balance. No other maps use this new grid yet, so don't use it for plotting anything onto.
The latest blank map.
Is it just me, or does the unknown continent look like Amarillia the wrong way round?
The climate map with revised text
Tuesday, 3 May 2011
New Map of Titan
Here's the grid reference system. It's kept really simple so you don't need any map-reading skills to read it. Grid squares are named A1 to L10, which can also be used to refer to other maps showing greater detail. These maps will probably be part of a resource book for gamebook authors and players, so don't expect contemporary mapping. It really a design for a board game based on old naval charts.
This world map is a "how to get from A to B safely" document. It need only mark the ports and largest cities on the lands masses. This map contains most of the labelling on the original Titan map already, but there's more to be added.
This is the base map on which information layers are added. A text layer usually comes first because clarity and legibility are extremely important. Other layers will use small graphics, colour and texture to add different types of information with more detail.
Translators: please note how the text for "The Old World" obscures the x showing the location of Atlantis, which will be moved further south later.
More info from the original maps will be added to the world and Allansia maps. To complete the base maps we need to decide on...
1. A list of the settlements that should go on each map, graded into small, medium, and large settlements.
2. Any given heights above sea level for important locations.
3. Any other relevant information to these two draft maps.
... and to explore any suggestions, comments, observations and questions you might like to post here.
This world map is a "how to get from A to B safely" document. It need only mark the ports and largest cities on the lands masses. This map contains most of the labelling on the original Titan map already, but there's more to be added.
Translators: please note how the text for "The Old World" obscures the x showing the location of Atlantis, which will be moved further south later.
More info from the original maps will be added to the world and Allansia maps. To complete the base maps we need to decide on...
1. A list of the settlements that should go on each map, graded into small, medium, and large settlements.
2. Any given heights above sea level for important locations.
3. Any other relevant information to these two draft maps.
... and to explore any suggestions, comments, observations and questions you might like to post here.
Monday, 2 May 2011
New Maps of Titan
The Titan Rebuilding forum members have done a great job getting the Fighting Fantasy world of Titan into a (more or less) spherical shape and figuring out where (most of) the bits should be. Now there is a collection of colourful map sketches and base maps to work with.
The plan is to produce four updated maps: Titan, Allansia, the Old World and Khul. Starting with Allansia. There is already a huge amount of source material to be edited and added so I'll be working through that. These are working drawings for a set of finished maps which will (probably) be commissioned, and those won't be included here. Meanwhile, here are the latest maps - including text-free versions for translators :) - which show most of the information on the original maps. The grid system needs tightening up, but the measurements are about right.
One grid square = 500 miles.
The next maps will have a 100 mile grid. It will probably use a universal reference system for plotting and reading the maps which means that one grid ref works on any map in the set.
The next versions of these maps will be produced with grid references and layers which contain different sets of information. The first maps show cities, towns and settlements and also names the various regions. Other layers might include more detailed geographic features, terrain and vegetation, places of interest and historic events.
Copyright stuff. It is my intention that the drawings on this site are made available with conditions of use. Fans and contributors to this project are encouraged to use the base maps for their own use, but if you are making it available to others in any way I need to be properly credited ("by Steve Luxton" is fine). These images may not be altered, but they may be added to (which is their main purpose), cropped or zoomed. You should not make any kind of profit from their use or charge for them. They may not be submitted for publication. Otherwise you can think of them as under a Creative Commons license and freely available for use. They can look really nice if you put them through some photoshop fx.
The plan is to produce four updated maps: Titan, Allansia, the Old World and Khul. Starting with Allansia. There is already a huge amount of source material to be edited and added so I'll be working through that. These are working drawings for a set of finished maps which will (probably) be commissioned, and those won't be included here. Meanwhile, here are the latest maps - including text-free versions for translators :) - which show most of the information on the original maps. The grid system needs tightening up, but the measurements are about right.
One grid square = 500 miles.
Titan world map v1a
a climate/surface temperature/ocean surface currents map
version 2a
a text-free version for translators :)
Allansia v2a
Allansia v2a text-free
The next maps will have a 100 mile grid. It will probably use a universal reference system for plotting and reading the maps which means that one grid ref works on any map in the set.
Khul v1a
the Old World v1a
The next versions of these maps will be produced with grid references and layers which contain different sets of information. The first maps show cities, towns and settlements and also names the various regions. Other layers might include more detailed geographic features, terrain and vegetation, places of interest and historic events.
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